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KahunaElGrande

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About KahunaElGrande

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  1. Hey everyone, Tonight we've got a small bugfix update for the experimental branch fixing up some issues with shacks, amber protection and vehicle claiming. As always the 'oldversion' steam beta branch will be pointing at the last released build (0.6.0.1) so you can continue to play on community servers that haven't updated yet. Full Changelog Vehicles can now be claimed without any parts installed Fixed a bug where the amber cost could still be consumed when failing to claim a vehicle Added extra placement validation to shacks to ensure their spawn point does not overlap into level geometry (eg. inside rocks) Shacks will be unavailable as a spawn option if something (eg. C4) is blocking the spawn point After upgrading an amber protected item the upgraded item will not drop its amber cost on the first death (the item will still be protected however) View the full update entry
  2. KahunaElGrande

    HurtworldHurtworld Update #132

    Hi Hurtworldians! This week Tom gets his hands dirty in the workshop working on the vehicles, Teh Splatt moves to a tropical Island biome and Mils heads to the rifle range to work on the new FR18 rifle. Follow the link to see more... http://hurtworld.com/hurtworld-update-132/View the full update entry
  3. KahunaElGrande

    HurtworldHurtworld Update #132

    Hi Hurtworldians! This week Tom tackles the vehicles and some bugs. Teh Splatt moves to a tropical island biome and Mils plays with guns. Check out the full update here: http://hurtworld.com/hurtworld-update-132/View the full update entry
  4. KahunaElGrande

    HurtworldHurtworld Update #132

    Hi Hurtworldians! This week Tom tackles the vehicles and some bugs. Teh Splatt moves to a tropical island biome and Mils plays with guns. Check out the full update here: http://hurtworld.com/hurtworld-update-132/View the full update entry
  5. KahunaElGrande

    RustExperimental Community Update 193

    [rust.facepunch.com] Watery worlds, desks you can drive on, and more. View Post[rust.facepunch.com]View the full update Entry
  6. KahunaElGrande

    7DaystoDieNew A17 Video

    Hey Folks, we have a new A17 preview video here A17 Video View the full update entry
  7. KahunaElGrande

    Rust Tutorials: Cracking the server 2018

    Possible. But no public method exists yet.
  8. KahunaElGrande

    Rust Tutorials: Cracking the server 2018

    server.secure false needs to be set in your startup bat file
  9. KahunaElGrande

    HurtworldEXP Patch 0.6.0.1 Is Now Live

    Hi Guys, Tonight we have a small update for the experimental branch which fixes the nasty construction duping bug that emerged this week as well as a few other balance and bug fixes. This will include a wipe on official servers to level the playing field from dupe exploiters, but is not mandatory for community servers. CHANGES 0.6.0.1 - Fixed construction duping bug - Client side torch performance improved - Increased vehicle chassis spawn rates - Increased vehicle part drop chance from chassis disassembly - Improved basic rock resource node visuals at low level of detail - Amber insurance drops from owned vehicles no longer despawn due to time out - Fixed various small map issuesView the full update entry
  10. KahunaElGrande

    HurtworldHurtworld Dev Blog #131

    Hi Hurtworldians, In this weeks dev blog, we check out the new tropical biome, scout rifle progress, and plans for our next couple of releases. Check out the full update here: http://hurtworld.com/hurtworld-update-131/View the full update entry
  11. KahunaElGrande

    RustExperimentalCommunity Update 192

    [rust.facepunch.com] Mapping is getting serious: we look at the tools you've made, and the maps you're making (yes, including Legacy). View Post[rust.facepunch.com]View the full update Entry
  12. Hi Hurtworldians! Tonight we have a brand new map built from the ground up to have more open space, make vehicles more useful, create more memorable areas and is our most ambitious design yet. There are a bunch of areas which still feel very empty, especially in the start desert. We will be continuing to fill these with love over the next few patches. That said, I think we have a bunch of really cool elements that will grow into the map Hurtworld needs and will open up many new gameplay opportunities, paving the way for the release of the Slug (Truck) and Mozzy (Helicopter) to have a purpose in the metagame. We have also started work on making some of the world events more localized, like more frequent meteor showers in focused areas, giving less loot each + more airdrops that can only be heard if you are in range of them etc. This patch should slightly balance out the defense / offence raiding status with double the det cap drop rate along with increased airdrops. Happy Hunting Full Changelog New map "Nullius" Meteor shower spawn locations restricted to map focal points New world we call "Nullius" Increased detcap drop rate Removed iron+titranium showers form snow and red desert Completely rebuilt all biomes for map "Nullius" Increased iron+titranium shower frequency but reduced meteor count Made resource spawns more more clustered as you progress through the world. Some areas have none, some have heaps, get yo explore on. Fixed owrong farming seed yield Something something new map... Reduced C4 Amber Cost Moved AWM to cold progression Airdrop plane flies lower and has shorter sound falloff Buffed Yeti and Dark Yeti health (650 -> 975) and normalized health (3 -> 4.5) Removed vehicle drops (including scrap) from air drop loot Fixed the fridge View the full update entry
  13. KahunaElGrande

    RustExperimentalThe Team Update

    [rust.facepunch.com] A new Team UI is here, alongside the jackhammer, a deployable watchtower, and more. This patch wipes the servers. View Post[rust.facepunch.com] Changes Added Team System Added Compass Added Hapis old rock cave prefab for modders working to restore old procgen maps Added Watchtower Added Jackhammer Faster Ambient Occlusion effect New visuals for puzzle elements Small wooden sign can be placed on shelves Can place storage boxes under research table Updated Stone world model Disabled forceSingleInstance (multiple servers on one box) Small refinery can no longer be fully submerge underwater Improved water foam Fixed exploit which allowed passing loot through walls using research table Fixed exploit which allowed passing loot through walls using BBQ Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall Fixed a method which allowed players to use vending machine as door (kinda) Fixed tunnel brightness exploit Fixed workshop skin normal maps Fixed some small server memory leaks Downloadable Skin lighting View the full update Entry
  14. KahunaElGrande

    HurtworldHurtworld Dev Blog #130

    Hi Hurtworldians! In this weeks dev update, we go into depth about design in the new map releasing on Friday as well as a look at the new scout rifle. Check out the full update here: http://hurtworld.com/hurtworld-update-130/View the full update entry
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