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KahunaElGrande last won the day on January 7

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About KahunaElGrande

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  1. KahunaElGrande

    HurtworldHotfix Is Live!

    Hi Guys, Tonight's hotfix further iterates on network stability and performance. We located some serious issues with our background network thread that were being exploited by targeted DDOS attacks to bring down servers. These should now be fixed along with significantly reduced ram usage on the client and the server. The reduced ram usage should solve the issues people with low ram have been having connecting to servers since the last patch. Change Log Patched an exploit in RPC layer that could be used to crash the server with malformed packets Fixed race conditions in background network thread Removed over eager allocation of network message buffers using tons of ram Reduced frame lease pool of network messages on client (less ram usage) Added "frameleasebitstreampool <count>" console command to expand bitstream pool. Increase this if you are getting frame lease exceeded by <count>. Default on the server is 1500, only increase by amounts exceeded. View the full update entry
  2. KahunaElGrande

    7DaystoDieOfficial Merchandise

    The Fun Pimps are happy to announce our officially licensed merchandise now available through AMAZON! After so many requests from you all about our official gear, we’re so excited to finally make it happen! We’re kicking it off by debuting our black short sleeve tees with our official logo and will be pimping out much more official merchandise to come in the near future, stay tuned and check out our shirts! Amazon store page [] View the full update entry
  3. KahunaElGrande

    7DaystoDieAlpha 17.1 Stable is out!

    We’ve just released Alpha 17.1 Stable and here are the official releases notes: Alpha 17.1 Stable Release Notes! [] View the full update entry
  4. KahunaElGrande

    HurtworldHotfix Is Live!

    Hi Hurtworldians, EDIT: We're bringing all V2 servers down to upgrade them all to 64 bit. Will take about half an hour. Tonight we have a server performance hotfix that should alleviate a lot of the movement corrections on full servers. There is still a bit of work to do on the server perf but this should be a good step towards getting everything tickityboo. This patch also fixes the autodetection of low ram mode which was getting stomped by the fixes to the configuration saving. For server owners we also added a new admin command to jump the connection queue. Usage: jumpqueue <steamid> As well as the ability to use rcon from inside the queue. The "playerid" command will put your steamid into your clipboard for quick jumping of self through queue. Lastly server connection issues now render on top of the UI. We'll be monitoring the servers to ensure the fixes are improving things and will keep working on perf improvements into the weekend. Thanks for your patience, happy hunting.View the full update entry
  5. KahunaElGrande

    HurtworldServer Performance Status Update

    Hi Hurtworldians, Usually we would post a devblog outlining the status of all the issues we are working on, but given the urgency of fixing the server performance I've opted to throw a quick status update out so we can keep working on getting it resolved. The last patch we put out contained profiling code that allowed us to monitor our busy official servers in realtime and analyse the data. We've now identified the root cause of the lag spikes happening across busy servers and are working hard to get it resolved. The good news is that the issue is fairly contained and should only take a couple of days to repair, once this is done I expect our servers to run flawlessly. Given the weekend is approaching and the repairs may take me a couple of days, Tom is working on a quick fix that will significantly improve the situation until the proper fix is complete. Hopefully this will mean we have things in a decent state by the weekend. Thanks for your patience <3View the full update entry
  6. KahunaElGrande

    HurtworldHotfix Is Live!

    Hi Hurtworldians, Tonight's hotfix focuses mainly on improving server performance. While this patch won't give big gains, it gives us the tools to profile our servers and determine whats causing the lag spikes. Players being starved of entity spawns should be now fixed. Ram optimisation on the client should have also improved a lot. Low ram mode has been moved into the game options and will automatically turn on for anyone with less than 5gb of ram. This is a quick fix for people with 4gb of ram struggling to get into game, we will likely improve the solution in future so everyone can have access to full res textures. We are working around the clock to isolate the server performance issue, I have high hopes everything will be sorted by the weekend. Happy hunting! Full Changelog Deferred spawn system no longer starves players that joined the game late of entity spawns Removed Low Ram Mode from launch options and added to options menu Added automatic Low Ram detection Fixed options not saving on restart Heavily optimised meteor showers and cargo plane network traffic Removed nonsense numbers from "debug 1" text Removed a ton of useless server debug messages Server is now forced to use low ram mode Crunched a bunch of level textures that didn't need to be high res View the full update entry
  7. KahunaElGrande

    7DaystoDieAlpha 17.1 Experimental B9 is out!

    Alpha 17.1 Experimental B9 is out! Folks we have optimnizatoins, more fixes and some expanded community reuested game options coming in 17.2 View the full update entry
  8. KahunaElGrande

    RustExperimentalCommunity Update 214

    [] Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more. Go to post.[]View the full update Entry
  9. KahunaElGrande

    HurtworldHurtworld Hotfix Is Live!

    Hey Hurtworldians, We've just pushed out a hotfix patch containing a Low Ram Mode launch option to help players on low spec machines connect to servers as well as some other small fixes and UI hints. As always the previous build is available on the 'oldversion' beta branch so you can continue to play on community servers that have not updated yet. Full patch notes below: Changelog: Removed default ping filter from server browser. Server browser pings are often inaccurate, use in game ping as indicator through 'debug 1' in console Added Low Ram Mode as launch option Disabled turning off EAC Beds can now be placed without build rank on clan ownership cells if you are part of the clan Added ping indicator in debug text (f1 -> debug 1) Fixed door costs being out of sync with UI View the full update entry
  10. KahunaElGrande

    HurtworldHurtworld V2 Is Now Live

    Hi Hurtworldians! Its finally here, after 2 years of work its finally here. Hurtworld V2 is now live on the main branch. Its been a long road to get here, but we're really proud of where we are at with the game. It's been amazing to see so many players old and new jump in for the launch. Buzz aside, we're in this for the long run and unlike our Early Access launch that exploded beyond our expectations, this time we are a lot better prepared. We've got a ton of big updates in the pipeline and we're confident we've ironed out the issues that have slowed us down in the past. An enormous amount has changed since Hurtworld V1, below is a comprehensive list of changes that should get you upto speed. See you out there <3 ClansClans have been added to the game Players apply to join clans, clan officers and admins accept or reject applications Online clan members are marked on the map and their nameplates are recolored green and draw at a longer distance Clan totems have been added that work like ownership stakes except entire clans are authorized instead of individual players Amber protectionAdded amber protection to many items, these items can be protected for a small amber cost so they do not drop on death (the amber drops instead) Customisation (gear)Gear can now be customised with various consumables that can change colors, patterns and item names FragmentsAdded fragments that can be inserted into items with spare upgrade points to give them extra stat bonuses Customisation (players)Players can now change their base appearance, hair style and facial hair Town eventsAdded town events that start randomly around the map and are marked with a yellow circle Control town events are won by being the only player standing on the capture point until it is fully captured Loot frenzy events spawn extra loot boxes that have more loot than usual and are marked on the map MeteorsMeteor strikes spawn randomly around the map and are marked on the map by colored circles matching the color of the rich resource nodes they spawn Air dropsAir drops spawn around the map dropping valuable loot caches, these are not marked on the map so keep your ear out for planes flying overhead MozzyAdded the Mozzy helicopter into the game, these chassis have a rare chance of spawning in towns Heavy slotAdded heavy slot items, players can only carry one of these items at a time and will move slower while carrying them. Additionally players cannot enter vehicles while carrying a heavy item or equip gear from the hotbar. SlugAdded the Slug truck into the game, they can carry up to six heavy slot items at a time and are useful for transporting them around Overhauled weapon simulation (recoil etc)We've upgraded our weapon simulation to include recoil and contextual bloom that effects the gun differently depending on movement speed and whether or not the player is grounded. WeaponsWe've rebuilt all the weapons in the game to match the new graphic style and take advantage of our new item system. Most weapons now have attachments that can be swapped out to give the weapon different stats and behaviour (eg. sights, magazines, silencers) New levelDiemensland has been replaced with our new level Nullius MapWe've added a minimap and compass to the UI as well as a full screen map overlay that can be toggled with the 'M' key by default Territory controlTerritory control points have been added that can be captured and controlled by clans Territory control points show their owner on the map Territory control points create rare heavy slot resources roughly every 20 hours, if one has spawned and is waiting to be collected this will be indicated on the map Territory control points can only be defended with wooden and concrete constructions Added Territory C4 which is a cheap to craft C4 that can only be deployed at territory control points Territory control points accumulate clan ranking points which can need to be claimed from the point, these points are then used to rank the clans in the clan roster for bragging rights Jump puzzlesSeveral 'jump puzzles' have been added to the level, these are hard to complete jump tracks for the Kanga motorbike that reward rare materials that can be traded for rare Kanga panels Rare craftersAdded crafting machines to major towns that craft vehicle panels and other rare items in return for heavy slot resources and jump puzzle rewards Connection QueueServers now place players into a queue when they are full (default queue size is 20) Rare creaturesCreatures have a chance to spawn as a rare variant with different colors, upgraded stats and rare loot Interaction tabsAll nearby interactable items are now listed as tab buttons on the left of the screen when the character window (inventory) is open The clan window and handcrafting menu are also accessed via these interaction tabs RecyclerA recycler machine has been added that can turn spare items back into their original materials (with some loss) Temperature overhaul + thermometer ui ** food buffBiomes now have a consistent day and night temperature rather than constantly blending between the two Hot and cold protection stats now increase your maximum and minimum safe temperatures respectively Added a thermometer ui that displays maximum and minimum safe temperatures as well as the current temperature Being well fed (having less than 25% hunger) gives a small buff to temperature protection, eating a cooked steak provides a short buff to temperature protection as well. These buffs stack BandagesAdded consumable bandages that are used while standing still and heal the playerView the full update entry
  11. KahunaElGrande

    Rust Tutorials: Cracking the server 2018

    RSM isn't needed for this tutorial It just makes the server installation easier.
  12. KahunaElGrande

    7DaystoDieAlpha 17.1 Experimental

    Hey Survivalist, We’ve just released Alpha 17.1 Experimental B8 and could really use your help finding the last remaining big issues. Read more here: View the full update entry
  13. KahunaElGrande

    HurtworldHurtworld V2 Launch

    Hi Hurtworldians! We're super excited to announce the time has finally come to officially launch Hurtworld V2 this Saturday the 12th of January. In our 150th dev blog we reveal the new teaser trailer as well highlight all the changes that will be rolling out with V2 vs V1. The experimental branch has been shut down for maintenance in the leadup to the launch on Saturday. Hurtworld legacy will remain accessible as a launch option. Check out all the details here: View the full update entry
  14. KahunaElGrande

    RustExperimentalCommunity Update 85,208

    [] A new player record, awesome builds, incredible contraptions, and more. Go to post.[]View the full update Entry

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